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Software Engineer at
Salesloft
Oct 2021 - Current
2 yrs 9 mos
Remote, IL
Go
TypeScript
React
Redux
CSS
Redis
Protocol Buffers
Elasticsearch
PostgreSQL
Docker
Kubernetes
Salesforce API
During my time at Salesloft, I have made impactful contributions delivering high-quality features to Salesloft Deals and Forecast products, and driving adoption for enterprise customers. As a senior member of the Deals pod, I have led in areas like hiring, onboarding, mentoring, knowledge sharing, and solution discovery for large features.
Contributed to delivering impactful features for our forecasting product, driving a remarkable adoption increase of 350% within 6 months and providing significant value to our customers.
Proactively contributed to the improvement of our codebase by leading efforts to increase unit test coverage by over 20%, ensuring higher code quality and reducing the likelihood of issues.
Played a vital role in the collaborative planning and successful delivery of two major features, Flowchart and Deal Alerts, for our Deals product, surpassing the due date by two weeks and achieving early delivery.
Optimized the Flowchart feature by driving a 50% reduction in response time through a specialized project, leveraging Go concurrency patterns and best practices beyond the MVP requirements.
Innovated by creating a comprehensive code coverage tool for our extensive microservice architecture, providing enhanced visualization and analysis capabilities for better code coverage insights.
Led stand-up meetings and sprint planning sessions under the Deals pod at Salesloft, fostering effective communication and coordination within the team.
Assumed a leadership position at Salesloft, driving continuous improvement in knowledge sharing and mentorship to empower and inspire fellow Engineers.
Software Engineer & Owner at
Madtsuki
Dec 2022 - Current
1 yrs 6 mos
Remote, IL
Unity
C#
Go
Steam
Steamworks
PostgreSQL
With years of competitive gaming experience, I've always dreamt of developing my own game to make a meaningful contribution to the community. The concept for BlockBro has been brewing in my mind for a long time, but I was waiting until I had the right skills to bring it to life. Despite my professional background being largely focused on web development, the skills I've acquired, coupled with my participation in a collaborative UE4 project named Ryne, have enabled me to apply those skills in the development of this game.
Developed and implemented the core architecture and game design of BlockBro.
Formulated and optimized the development process and team management strategies, despite being the sole developer.
Meticulously documented each stage of development to ensure seamless transitions and ease future updates.
Directed all social media campaigns and marketing strategies for the game.
Oversaw the creation of game assets and UI/UX design, managing an external designer.
Software Developer at
Keyence
Jun 2020 - Oct 2021
1 yrs 4 mos
Itasca, IL
Python
JavaScript
C#
HTML
CSS
Django
Flask
React
Node.js
Express.js
ASP.NET Core
Blazor
MSSQL
MongoDB
After 5+ years at Keyences, specializing in FMEA, I transitioned to the software development team based on a recommendation from my manager. Having implemented various tools in our department, I quickly made a valuable contribution by sharing my expertise in modern development practices and self-taught areas.
Revitalized legacy web applications through meticulous code cleaning and refactoring, improving readability and maintenance efforts while reducing customer defects by 10%.
Led the implementation of development standards, including agile methodology, code review, and version control, to cultivate a culture of high-quality development, resulting in elevated customer satisfaction based on surveys.
Drove the development and testing of robust backend services of new Blazor web applications which impacted areas like cost savings and an increase in operational efficiency at Keyence.
Implemented comprehensive testing standards, including unit and end-to-end testing, resulting in improved software quality and accelerated feedback cycles for reliable deliverables.
Led the development of the QI Hub, a tool that streamlines daily tasks, provides comprehensive analytics, and saves 1 hr/day in management reporting for the QI department.
Enhanced data collection for in-depth research and analysis of Keyence product failures by leveraging Flask and React, resulting in improved issue tracking and product design countermeasures.
Failure Analysis Engineer at
Keyence
Jan 2016 - Jun 2020
4 yrs 5 mos
Itasca, IL
While pursuing my Electrical Engineering degree through online college, I began my journey at Keyence as a temporary employee. Through my dedication and hard work, I earned the respect of the Engineering team and secured a full-time position. As a FA Engineer, I seized the opportunity to utilize my software skills and developed tools that proved instrumental in supporting our department during a period of expansion.
Led development of the QI Hub, a tool developed in Django for Quality Inspectors at Keyence, streamlining daily tasks, enabling efficient reporting, and saving the department manager approximately one hour per day.
Enhanced data collection for in-depth research and analysis of Keyence product failures by leveraging Flask to design and implement a user-friendly web form and API, resulting in improved issue tracking, addressing, and product designs.
Created a streamlined standard operating procedure for evaluating design enhancements in product countermeasure analysis reports, ensuring consistent and effective reviews.
Played a crucial role in optimizing processes, facilitating effective problem-solving, and bridging the gap between software development and FMEA through close collaboration with Engineers, including developing robust testing procedures and comprehensive training documentation.